Turtle Rock arbeitet weiterhin an Evolve und hat nun die Patchnotes zu Patch 1.3 bekannt gegeben. Dieser bringt vor allem Bugfixes, sowie Balanceänderungen mit sich. Schaut mal:
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ALL MONSTERS
• Minor maintenance and improvements
• All monsters can see recent damage on their health bar to help make burst damage visible
KRAKEN
• Fixing some flight edge cases that were causing inconsistencies making him too powerful or too weak depending on the situation.
VORTEX
• Cooldown increased by one second.
• Reduced knockback magnitude.
TRANQ DARTS, STASIS GRENADES, AND HARPOONS
• Pull Kraken down at a consistent rate regardless of whether he is in
combat or out of combat. (they used to stack outside of combat)
• Kraken’s flight speed is no longer slowed by Tranqs since they pull him to the ground where running speed is affected.
AFTERSHOCK
• Fixed a bug that was causing Aftershock to not break harpoon traps or Arc Mines.
WRAITH
• Making her movement speed less bursty which makes her easier to keep
track of. Making Supernova less lethal while still allowing it to be
just as powerful. Making Warp Blast a damage dealer instead of a
traversal mechanic.
WARP
• Speed reduced 25%
SUPERNOVA
• Duration decreased by 50%
DECOY
• Wraith becomes visible for half a second when shot while cloaked.
• Increased cooldown time by 2 seconds.
WARP BLAST
• Speed reduced by 40%
• Range no longer levels up.
• Radius levels up now.
• Max travel distance set to 30 meters for all levels.
• Damage increased by 10%
MARKOV
• Arc Mine tuning
ARC MINE
• Damage reduced by 20%
• Fixed a bug where damage extended past the trigger radius.
• Health reduced by 75%
• Arm time increased by one second.
HYDE
• Making Toxic Grenade a more effective area of denial weapon while
also making it less spammy. Buffing Hyde’s overall damage output.
TOXIC GRENADE
• DPS increased by 50%
• Added proximity detonation (works vs airborne Kraken now)
• Reduced fire rate
• Reduced lifetime by 15%
MINIGUN
• Accuracy increased by 25%
• Damage increased by 20%
PARNELL
• Multifire Rocket Launcher tuning
MULTIFIRE ROCKET LAUNCHER
• Has better accuracy while jumping and jetpacking
MAGGIE
• Harpoon Traps tuning
HARPOON TRAPS
• Arm time increased by one second.
GRIFFIN
• Sound Spike tuning
SOUND SPIKE
• Now detect stealthing monsters within a 15 meter radius.
• Radius increased from 50 to 60 meters.
BUCKET
• Guided Missile Launcher tuning
GUIDED MISSILE LAUNCHER
• Damage increased 11%
CABOT
• Rail Cannon tuning
RAIL CANNON
• Damage reduced by 30%
• Reload time increased by 25%
VAL
• Increasing her overall effectiveness.
MEDGUN
• Heals 20% faster
• Consumes ammo 2.5x faster.
TRANQ
• Duration increased to 10 seconds (was already 10 seconds on Wraith, now other monsters match)
CAIRA
• Acceleration Field tuning
ACCELERATION FIELD
• Cooldown increased by 15 seconds.
”
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