The Division: Patch 1.8 steht auf den Konsolen-Testservern bereit und kann von ausgewählten Spielern getestet werden.

Autor des Artikels: Steven Wilcken

The Division: Patch 1.8 steht auf den Konsolen-Testservern bereit und kann von ausgewählten Spielern getestet werden.

Die Mannen von Ubisoft Massive haben bekannt gegeben, dass sich Patch 1.8 auf Konsolen der Fertigstellung nähert. Bevor man die finale Veröffentlichung vornimmt möchte man jedoch sicher stellen, dass es keine größeren Fehler gibt und hat den Patch daher nun auf den PS4 und Xbox One Testservern veröffentlicht.

Wer bereits am Test des Patch 1.7 teilgenommen hat, kann automatisch auch an 1.8 teilnehmen.

Alle anderen müssen auf ihrem Uplay Account einstellen, dass Entwickler E-Mails senden dürfen. So könntet ihr künftig für den Test ausgewählt werden.

 

Gameplay

  • Deconstructing High End gear, High End weapons, Gear Set items, Classified Gear Sets, Exotic armor and weapons now have a chance to reward D-Tech.
  • West Side Pier Alerts, Resistance caches, assignment caches and clearing Landmarks now reward D-tech. The amount of D-tech in Dark Zone D-tech crates has been increased.
  • Six new restock crates have been added to the West Side Pier areas.
  • The amount of time between West Side Pier alerts have been increased.
  • The player turn speed has been increased slightly.
  • Fixed an issue where after an item was optimized the increased stats would not be properly applied.
  • Issues with the Hunter’s Faith 4-piece bonus damage not reaching higher amounts of stacks with high RPM weapons have been fixed.
  • Fixed a bug where players could fire quicker than intended with any Bolt Action rifle.

Rogue 2.0

  • The key binding for Go Rogue is no longer called Use Medkit in the key binding menu.
  • Go Rogue now has a default key binding. Shift+R for right hand users, Shift+U for left hand.
  • Fixed a potential exploit where players would use the Cut the Rope functionality to level up their Manhunt status and get Manhunt caches much faster than intended.
  • Fixed an issue where a non-Rogue player could use melee on a downed player to kill them without having to toggle on Rogue first.
  • Fixed an issue where a non-Rogue player would not receive a pop-up to accept a Manhunt mission.
  • Fixed an issue where non-Rogue players would not receive any optional objective to intercept a Manhunt, even if they were in a 200 meters, or less, radius from the Manhunt objective.
  • Fixed an issue where players on a Manhunt did not see the Pulse outline of non-Rogue players within a 50-meter radius.

Skirmish

  • Fixed an issue where the UI in Skirmish would reference Last Stand.
  • Fixed a bug where a player would get stuck on the Skirmish loading screen.
  • Fixed a bug where a player joining a Skirmish match already in progress couldn’t join the match unless a certain amount of time had passed.
  • Fixed a rare bug in Skirmish where a player could spawn in at the enemy’s spawn points.
  • Fixed a bug where a player in combat could accept a Skirmish invite.
  • Fixed a bug where the Last Stand introduction would play at the start of a Skirmish match.
  • The rewards for reaching PvP rank 40-99 have been tuned.
  • Fixed an issue where the Personal Best Score in Skirmish would not update and would remain at zero.

Optimisation

  • Players will no longer be able to share weapons and gear that have been optimised at the Optimisation Station.